Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Dec 24, 2006, 11:52 PM // 23:52   #21
Furnace Stoker
 
Terra Xin's Avatar
 
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
Advertisement

Disable Ads
Default

Oh I see, it could be a direct counter to Disease. I would then reduce the recharge to like 10 or 15 seconds though.
Terra Xin is offline  
Old Dec 25, 2006, 12:08 AM // 00:08   #22
Forge Runner
 
Akhilleus's Avatar
 
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
Default

signet of reflection
1 second cast 10 second recharge

the next time target ally takes damage, that damage is negated.
if the negated damage was more than 60...100 this signet takes an extra 20 secconds to recharge.
if the negated damage was less than 20...40 this signet recharges instantly.


i tried to keep in mind the balancing issues, this signet, overall, does not seem terrible, nor overpowered. depending on the damage negated it could take no time to recharge, 10 secconds to recharge, or 30 secconds to recharge, and because of the unpredictability in which the damage would be negated, it would be hard to guess what it would accomplish. and due to the 1 seccond cast it would limit spamability if you're going against lower lvl foes. feel free to comment.
Akhilleus is offline  
Old Dec 25, 2006, 12:49 AM // 00:49   #23
Frost Gate Guardian
 
Join Date: Jun 2006
Location: dunno
Guild: Dawn's Omen {Leader}
Profession: W/Mo
Default

that 'the next 6 attacks deal no damage' one is WAY overpowered, with a 1/2 sec cast and 5 recharge, you can say bye bye to Adrenaline Spikes. anyway, i'd like to see:

Divine Signet
1/4 cast
20 recharge
create a divine light at target other allies location. for 10 seconds, allies in the area recieve a 10..16..18% damage reduction but deal 40..22..16% less damage.
falling demon is offline  
Old Dec 25, 2006, 01:14 AM // 01:14   #24
Krytan Explorer
 
HolyHawk's Avatar
 
Join Date: Jul 2006
Guild: lf guild~
Profession: Me/A
Default

Signet of Endurance

1 sec cast; 5 recharge
The next time target ally takes dmg, half of the dmg is negateda and signet of endurance ends. If target ally was under the effects of an enchantment, target ally is healed by 14...72.
HolyHawk is offline  
Old Dec 25, 2006, 03:54 AM // 03:54   #25
Furnace Stoker
 
twicky_kid's Avatar
 
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
Default

Quote:
Originally Posted by Legendary Ultimatum
Oh yes, great idea, also lets keep shield of absorption and prot spirit on a ghostly hero with that, then dont forget to put fertile season in
It prevents very little dmg compared to the other skills like prot spirit and SoA with a very long recharge.

PS and SoA do nothing on a ghostly since grenth has become a staple in HA. Angelic bond is ran instead because it cannot be removed.

But anyways it was an idea that is less powerful than the current option and scales so it cannot be abused.

1% increase per prot point doesn't make it extremely effective. Most monks don't run that much prot. It would be good spike protection but not really something you would want to throw around all the time like PS and SoA.
twicky_kid is offline  
Old Dec 27, 2006, 06:47 AM // 06:47   #26
Ascalonian Squire
 
gwjunkie's Avatar
 
Join Date: Dec 2006
Guild: Kyuubi Bloodline [Kyuu]
Default

Quote:
Originally Posted by Terra Xin
Signet of Mercy

Cast 1, Recharge 20
Target foe loses all conditions. For each condition removed this way, you and all party members lose 1 condition. If that foe had no conditions, this skill recharges instantly (50% chance Failure at rank 5 or less).
Nice idea, but should be an elite for that, even with failure at 5 or less.

Quote:
Originally Posted by FelixCarter
Oh, I like that one. But maybe it should be "If a condition is removed this way, you and all party members lose those same conditions." That way it's not better than [skill]Martyr[/skill] (which needs to be buffed for an Elite, methinks).
Nice edit to a nice idea.
I don't see why prot. not having a signet justifies making one for it, but these are pretty good ideas.
gwjunkie is offline  
Old Dec 27, 2006, 08:39 AM // 08:39   #27
Wilds Pathfinder
 
ShadowStorm's Avatar
 
Join Date: May 2005
Location: Take me where I cannot stand.
Guild: The Better Part of Valor
Profession: W/N
Default

Signet of Avoidance

1 sec cast, 3 sec recharge

For the next 4 seconds, target other ally has a 30-70% chance to evade the next attack skill used against that ally or a 30-70% chance to take zero damage from the next spell specifically targeting that ally.

How's that? If they don't get hit or targeted, you can keep this up on an ally indefinitely, but not too powerful if they're getting targeted for a spike.
ShadowStorm is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:51 AM // 09:51.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("